Pop culture is the popularization of a group, idea, feeling or look in mass media. When something is mainstream it is often has features that a wider audience would enjoy. For an idea to join the mainstream it often has to become a trendsetter by being very popular. Such pop culture is often used by companies to sell products unrelated to why it become popular.
One such game that is both in popular culture and also mainly used for an advance form of social media is Second Life. Having only tried to for a short time I can only guess at what people do in it, but it seems like a lot of the fun would be the social aspect of it.
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Pop Culture Definition & Example of Social Media Usage
Published on Tuesday, September 20, 2011 in
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2 Response to Pop Culture Definition & Example of Social Media Usage
Nice interpretation and interesting example, I keep on hearing about "Second life" in jokes and the media...but don't know anyone who knows too much about it.
I appreciate that you've brought up the commercial aspect of pop culture. It is easy to overlook. Clearly from many examples mentioned by your classmates, pop culture is huge business globally.
As for Second Life, I've spent some time using it. You are correct that it is an advanced form of social media. Unfortunately, technical issues in the platform and poor management by the company have made it a difficult and unstable platform.
In my thinking, such 3D virtual spaces will become much more prevalent in the future.
By the way, let me know if anyone wants to mess around with Second Life outside of class. You wil be responsible for configuring the software on your home computers (it is too complicated to make happen on our lab computers). My name in SL is scottlo Scorbal if you want to make contact.
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